Regridding restarts for Fortuna 2.1: Difference between revisions

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Your regridded restarts will be produced in the <code>OutData</code> directory.   
Your regridded restarts will be produced in the <code>OutData</code> directory.   
Finally, ''in the case of Fortuna 2.0'', you will need to run <code>newcatch</code> on the catchment restart file.  Rename <code>catch_internal_rst</code> to <code>catch_internal_rst_old</code>, and then run:
../newcatch catch_internal_rst_old catch_internal_rst


===Old and New Tile Files===
===Old and New Tile Files===