Regridding Restarts for Fortuna 2.4: Difference between revisions
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#Put your target resolution tile file and appropriate <code>clsm</code> directory in the <code>OutData</code> directory | #Put your target resolution tile file and appropriate <code>clsm</code> directory in the <code>OutData</code> directory | ||
Where to find the appropriate tile file depends on the Fortuna versions you are regridding ''from'' and ''to'', and is detailed below. | Consider soft linking files instead of copying, as they can be large. Where to find the appropriate tile file depends on the Fortuna versions you are regridding ''from'' and ''to'', and is detailed below. | ||
Run <code>mk_Restarts</code>. This will create the executables (if needed; remember to source <code>g5_modules</code>) and run them. If the executables are run without the proper setup, they will crash and create a zero-length file in <code>OutData</code> with the name <code>*.til</code>; you will need to delete it before running again. | Run <code>mk_Restarts</code>. This will create the executables (if needed; remember to source <code>g5_modules</code>) and run them. If the executables are run without the proper setup, they will crash and create a zero-length file in <code>OutData</code> with the name <code>*.til</code>; you will need to delete it before running again. |